As far as plots go, this is nothing special in terms of a narrative. Tommy must now become one with his spiritual self in order to survive and defeat the growing legions of murderous aliens. Turns out that change is a deadly alien invasion and Earth is pretty much a buffet table for the mighty Sphere. Tommy wants to leave, his girlfriend Jen doesn’t and his grandfather is talking about an upcoming change in the winds. Prey centers on a Native American named Tommy, a man who lives with his girlfriend Jen and his grandfather on their reservation, living a simple yet unfulfilling life serving the white man. It was a pleasant change from what was becoming an overwhelming market of tactical shooters and Halo clones. I remember watching early gameplay footage of Prey and when I bought my first Xbox 360, I bought Prey. Over the years, it took on many forms and finally in 2006 it released as the mind-bending sci-fi shooter we know today. Prey had an interesting life, starting from the late 90’s as what you would expect a corridor shooter to be. I’m looking back at one of the last, truly weird and fascinating corridor shooters, the 2006 cult classic, Prey (Not to be confused with the 2017 game from Bethesda). Military shooters became the norm and it was rare for an inventive and quirky FPS to arrive. That was until the release of the 7 th generation consoles and we got many uninspiring dull shooters and the genre was reinvented in many ways with the likes of Half-Life 2. Duke Nukem, Doom, Perfect Dark and many more were kings of the late 90’s and early 2000’s. These inventive and insightful shooters often exploited sci-fi, horror, and fantasy to deliver some impressive and highly engaging games. Many years ago, corridor shooters were top of the FPS genre.
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